Not a Chapter: Skill Compendium
Not a Chapter: Skill Compendium
Mimic Skills
Assassination Description: No amount of honor can defy the efficacy of a good ambush. Requirements: Level 5 Mimic Type: Passive, Ambush Activation Time: N/A Cost: N/A Range: 50 Meters Effects: Increases damage dealt to an unsuspecting target by 50% per Level of this Skill. This Skill may not be activated more than once every 30 seconds on the same target. |
Storage Description: What good is a chest that cannot hold items? Requirements: Level 10 Mimic, INT 20 Type: Sustained Activation Time: Instant Cost: 0 MP Range: 0.5 Meters Effects: Allows access to a pocket dimension fit to hold a large quantity of items irrelevant of weight. The user is aware of everything in their Storage at all times. Consumes MP based on the size of transferred objects. Storage portals have a diameter equal to 10 centimeters per Level of this Skill. Storage capacity is equal to 100 cubic meters per Level of this Skill. |
Cadaver Absorption Description: Allows the Mimic to absorb residual knowledge and power from the remains of its prey. Requirements: Level 15 Mimic, WIS 30, INT 30, Has devoured at least 30 of the same Species. Type: Active, Corpse-targeted Activation Time: 2 seconds Cost: 150 MP Range: 2 Meters Effects: A portion of the targets Attributes, Skill Proficiency or Job Levels will be permanently added to the Mimics Status. What is absorbed is random. This Skill can fail. Success rate depends on the Level of this Skill and the strength of the LCK Attribute. The amount of knowledge and power absorbed increases with each Level of the Shapeshift Skill. |
Biomass Description: The shapeshifters intimate knowledge of its own body has allowed it to stockpile additional mass without affecting its mobility or appearance while improving its own regeneration. Requirements: Level 20 Monster Job, Level 3 Shapeshift, STR 50, END 50 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases body mass by 20% per Level of this Skill. Increases automatic HP recovery by 10% per Level of this Skill. |
Natural Armor Description: Monsters are known for their tough hides that can shrug off anything and everything. Requirements: Level 5 Monster Job, END 10+ Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Reduces all incoming damage by 1% per Level of this Skill. Provides an additional +2 END per Level of this Skill. |
Metal Mimicry Description: The ability to turn flesh and bone into steel and iron Requirements: Level 30 Mimic, Shapeshift, Biomass, STR 100, END 100 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Flesh can be shapeshifted into any known non-magical metal. MP will be consumed depending on how much of the body is turned to metal. The transformation will fade after 15 minutes. Reduces the MP consumption of Metal Mimicry by 5% per Level of this Skill. |
Mend Flesh Description: A shapeshifters mastery over their body affords them a uniquely deep vitality Requirements: Level 40 Monster Job, Shapeshift, INT 150 Type: Toggled (OFF) Activation Time: N/A Cost: N/A Range: Self Effects: Restores lost HP at a rate of 100 HP/sec Consumes 100 MP for every 100 HP of healing. Reduces the MP consumption of this Skill by 3% per Level of the Shapeshift Skill. Increases the HP recovery rate of this Skill by 10 per Level of this Skill. |
Adaptive Defense Description: Shapeshifters are notorious for how rapidly they can adapt to their environment Requirements: Level 45 Monster Job, Shapeshift, STR 100, AGI 100, END 200 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Being hit by offensive elemental magic increases your damage resistance to that element by 10% for 6 seconds. Increases the elemental resistance granted by this Skill by 3% per Level of this Skill. Can only defend against 1 element at a time. |
Acid Spray Description: 3?Er????j?f?o?fR? ? ?P#?f?l?B?>?taQg? ;;; Requirements: OVERRIDDEN Type: Sustained Activation Time: 1 second Cost: 80 MP/sec Range: 8 meters Effects: Emit a spray of co?rro?s?ive? acid. Increases the volume and potency of the released acid by 10% per Level of this Skill. |
Divine Attunement Description: It takes true piety to understand the wishes of the Gods. Requirements: OVERRIDDEN Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Reduces the MP cost of Holy Spells by 4% per Level of this Skill. Increases the effects of the FTH Attribute by 2% per Level of this Skill. |
Feline Agility Description: Nothing can control its free-fall quite like a cat can. Requirements: Level 5 Cat Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases the effects of the AGI Attribute by 2% per Level of this Skill while in the air. Reduces damage taken from falling by 3% per Level of this Skill. |
Mirror Image Description: The doppelganger creates body doubles to confuse and befuddle its opponents. Requirements: Doppelganger Job, 100 INT, 100 WIS Type: Active Activation Time: Instant Cost: 400 MP Range: 5 Meters Effects: Creates an autonomous replica of the users body. Mirror Images will last for 15 seconds per Level of the Shapeshift Skill. Mirror Images will inherit a portion of the originals Attributes equal to 10% per Level of this Skill. Mirror Images cannot use any active Skills, Spells or Martial Arts. |
Pheromone Control Description: Disperses an airborne psychoactive compound in the immediate area. Requirements: Level 10 Doppelganger, Stealth Type: Sustained, Ambush Activation Time: 5 seconds Cost: 5 MP/sec Range: 25 Meters Effects: Attempts to inflict 1 of the following status effects on all targets within range: Angry, Aroused, Calm, Depressed, Frightened, Nauseated. Increases the effectiveness of this Skill by 1% per Level of this Skill for every 10 points of the CHR Attribute. Has no effect on Undead, Demons and Golems. |
Broken Reflection Description: It is within a doppelgangers nature to imitate life. Requirements: Level 15 Doppelganger, Level 5 Shapeshift, END 75 , INT 50 Type: Active, Corpse-targeted Activation Time: 2 seconds Cost: 120 MP Range: Touch Effects: Absorbs the targeted corpse and perfectly replicates its form for 20 minutes. Allows free access to the targets memories dating back to 30 minutes per Level of this Skill before its death. Increases the duration of this skill by 10 minutes per Level of this Skill. Has no effect on non-humanoid corpses. |
Puppet Parasite Description: A good shapeshifter must always be in control of its environment Requirements: Level 20 Doppelganger, Shapeshift, MNT 100 Type: Active Activation Time: Instant Cost: 150 MP Range: Touch Effects: Attempts to implant a mind-controlling parasite into the targets flesh. This Skill can fail. Success rate depends on the Level of this Skill and the strength of the MNT Attribute. This Skill will always succeed against targets that have less than 200 HP. Increases the HP threshold of this Skill by 20 per Level of the Shapeshift Skill. The effects of this Skill will last for 2 minutes per Level of this Skill. Has no effect on Demons and Golems. |
Summon Familiar Description: The Warlock can call forth demons from the Beyond and bend them to his will. Requirements: Level 5 Warlock, INT 30 Type: Active Activation Time: 12 seconds Cost: 50% of max MP Range: 15 Meters Effects: Summons a demon to serve as the Warlocks Familiar and obey his orders. A summoned Familiar will last until it dies or the Warlock dismisses it. The Familiars strength is dependant on the Level of this Skill and the MP used to summon it. Beware! Demons do not like to be shackled! |
Power Overwhelming Description: The Warlock becomes a bastion of arcane might. Requirements: Level 10 Warlock, Ruin Mastery, INT 60 Type: Active Activation Time: Instant Cost: 20 MP Range: Self Effects: Ruin Spells will cost 400% more MP. Ruin Spells will be 200% more effective. The Ruin Spell effectiveness multiplier will increase by an additional 20% per Level of this Skill. The effects of this Skill will last 20 seconds. |
Demonology Description: The study of demons and demonic rituals. Requirements: Level 15 Warlock, Level 3 Summon Familiar, WIS 60, MNT 60 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases the Cost of Summon Familiar by 2% per Level of this Skill. Allows the Warlock to contract and summon 1 additional demon through the Summon Familiar Skill at Level 1 of this Skill. Allows the Warlock to contract and summon 1 additional demon through the Summon Familiar Skill at Level 8 of this Skill. |
Crystallize Magic Description: Binds magic spells to a more permanent form, allowing it to be stored for later use. Requirements: Level 15 Caster Job, INT 90, WIS 60 Type: Active Activation Time: Instant Cost: 0 MP Range: Self Effects: The next Area Effect Spell will have its MP Cost increased by 25%. The next Area Effect Spell will be stored temporarily inside a conjured Spell Crystal. Shattering a Spell Crystal will unleash the stored Area Effect Spell. Spell Crystals will last up to 6 minutes per Level of this Skill before disappearing. |
Chant Reduction Description: Allows the omission of certain words and syllables from chants without negatively impacting performance. Requirements: Level 30 Caster Job, INT 150, WIS 250 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Reduces cast time of all Spells by 2% per Level of this Skill. |
Demonic Insight Description: The Warlocks connection with the demonic realm allows him to tap into the unstable powers of the Beyond. Requirements: Level 35 Warlock, Level 5 Demonology Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Grants knowledge of a Demonic Spell at Level 1, 3, 6, 8 and 10 of this Skill. Increases the effectiveness of the INT Attribute by 1% per Level of this Skill. |
Despair Aura Description: The unnerving nature of a Warlock's magic in its purest form. Requirements: Level 40 Warlock, Level 5 Domination Mastery Type: Sustained Activation Time: Instant Cost: 36 MP/sec Range: 15 Meters Effects: Attemps to inflict or intensify the Panicked state on all targets within range once per second. Has no effect on Undead, Demons and Golems. |
Soul Link Description: The Warlocks servants share in the burden of life. Requirements: Level 45 Warlock, Demonology Type: Toggled (OFF) Activation Time: Instant Cost: N/A Range: 100 Meters Effects: 30% of the damage taken by a summoned familiar will be split evenly between all other active familiars. Beneficial magical effects will be shared between all summoned familiars. Passively increases the HP of all summoned familiars by 3% per Level of this Skill. |
Tracking Description: The hunter is naturally adept at stalking its prey. Requirements: Level 5 Ranger Type: Toggled (OFF) Activation Time: N/A Cost: N/A Range: 2 Meters Effects: Identifies and highlights all tracks and footprints within range. Increases the variety of species that can be tracked with each Level of this Skill. Increases the range and effectiveness of this Skill by 10% per Level of this Skill. |
Marksman Description: Theres more to firing a bow than pulling on the string and hoping for the best. Requirements: Level 5 Ranger, Bow Mastery Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Grants knowledge of a new Bow Martial Art at every Level of this Skill. Increases the accuracy of all bow attacks by 3% per Level of this Skill. |
Whisper Wind Description: Allows for secure, mid-to-low-distance communication. Requirements: Level 15 Ranger, Stealth Type: Sustained Activation Time: Instant Cost: 20 MP/sec Range: 400 Meters Effects: Transmits the users voice to the intended target only. Increases the range of this Skill by 10 Meters per Level of this Skill. Reduces the MP cost of this Skill by 5% per Level of this Skill. |
Fleet Footed Description: Long-distance travel on foot goes hand-in-hand with hunting. Requirements: Level 20 Ranger Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases running speed by 3% per Level of this Skill. Reduces stamina consumption when running by 3% per Level of this Skill. |
Hunters Mark Description: A good hunter never loses sight of their quarry. Requirements: Level 30 Ranger, 200 PER Type: Active Activation Time: Instant Cost: 70 MP Range: 100 Meters Effects: Tracks the targets location for the next 30 minutes. Only one target may be marked at a time. Targets afflicted with Hunters Mark take an additional damage from projectile-based weaponry equal to 5% per Level of this Skill. Increases the Range and duration of this Skill by 10% per Level of this Skill. |
Clockwork Expertise Description: A measure of an Artificers ability to handle and construct clockwork-based gadgets and gizmos. Requirements: Level 5 Artificer Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Grants knowledge of clockwork-based creations. Increases the effectiveness of clockwork-based creations by 5% per Level of this Skill. |
Explosives Handling Description: A measure of an Artificers ability to handle and construct gadgets and gizmos that utilize explosive materials. Requirements: Level 10 Artificer Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Grants knowledge of explosive creations. Increases the effectiveness of explosive creations by 2% per Level of this Skill. |
Deconstruction Description: The first step towards figuring out how things are put together is to take them apart. Requirements: Level 15 Artificer Type: Passive, Item-targeted Activation Time: N/A Cost: N/A Range: Touch Effects: Allows the Artificer to gain Artificer Job XP by dismantling mechanism and gadgets. XP granted by this Skill will be reduced by 80% when dismantling items created by the user. Reduces the chances of damaging materials salvaged via dismantling by 2% per Level of this Skill. |
Optics Expertise Description: A measure of an Artificers ability to handle and construct gadgets that utilize lenses. Requirements: Level 20 Artificer Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Grants knowledge of lense-based creations. Increases the durability of lense-based creations by 10% per Level of this Skill. |
Physics Description: The study of natural laws. Requirements: Level 30 Artificer Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Grants an intimate understanding of Oldgrams Three Laws of Movement at Level 1 of this Skill. Grants an intimate understanding of energy, velocity and momentum at Level 3 of this Skill. Grants an intimate understanding of thermodynamics at Level 6 of this Skill. Grants an intimate understanding of electromagnetism at Level 8 of this Skill. Grants an intimate understanding of gravitational forces at Level 10 of this Skill. |
Component Forging Description: Allows the artificer to create custom parts out of raw materials with ease. Requirements: Level 35 Artificer Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Assists with the creation of Artificer parts. Increases the durability of items created by this Skill by 3% per Level of this Skill. |
Tick Counter Description: Timing is a very important thing when dealing with complex mechanisms. Requirements: Level 40 Artificer Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Allows the Artificer to accurately grasp the flow of time. Increases the accuracy of this Skill by 20% per Level of this Skill. |
Upgrade Description: It is within an Artificers nature to tinker. Requirements: Level 45 Artificer Type: Active Activation Time: Instant Cost: 100 MP Range: Touch Effects: Attempts to permanently improve any item of Masterwork or lesser Quality. This Skill can fail. Success rate depends on the Level of this Skill and the users knowledge regarding the target of this Skill. This Skill has a 20% chance to permanently reduce the targeted items Quality by 1 grade whenever it fails. This Skill may not be activated more than once every 24 hours on the same target. |
Hornet Style Description: A unique style of fencing intended for use with thin, thrusting swords. Requirements: Level 5 Blade Dancer, Sword Mastery Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Grants knowledge of the Hornet Style of swordplay. Increases the damage of all thrusting sword attacks by 2% per Level of this Skill. |
Adagio Variation Description: The unheard beat that guides a Blade Dancers movements. Requirements: Level 10 Blade Dancer Type: Sustained Activation Time: Instant Cost: 10 MP/sec Range: Self Effects: Increases the effectiveness of the DEX Attribute by 5% per Level of this Skill. Increases stamina consumption by 3% per Level of this Skill. Only 1 Variation Skill may be active at any given time. |
Winterlich Waltz Description: A mysterious dance from an unknown land that calls forth the harshness of winter. One of the 5 Deadly Dances. Requirements: Level 15 Blade Dancer, INT 25 Type: Sustained Activation Time: Instant Cost: 20 MP/sec Range: Self Effects: Imbues the Blade Dancers weapon with the essence of ice. The Blade Dancers movements will follow a specific pattern. Increases the additional damage dealt by this Skill by a portion of the INT Attribute equal to 10% per Level of this Skill. Only 1 Deadly Dance Skill may be active at any given time. |
Evasion Description: Theres a lot more to dodging than just ducking and hoping for the best. Requirements: Level 5 Blade Dancer Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Assists with evasive maneuvers, regardless of armor type worn. Increases the bodys response speed to incoming threats by 3% per Level of this Skill. |
Chaotic Disposition Description: Under the divine protection of the God of Probability Requirements: Hero of Chaos Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Casting a Spell or activating a Skill will sometimes produce a random magical effect. This Skill may not be triggered more than once every 60 seconds. |
Agent of Chaos Description: Complex machinations converge to a single act of power Requirements: Hero of Chaos Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Your actions will have more profound consequences. Increases the effectiveness of the LCK Attribute by 10%. |
Essence Concealment Description: Being a Hero sometimes requires a certain degree of subtlety Requirements: Hero (Any) Type: Toggled (OFF) Activation Time: N/A Cost: N/A Range: Self Effects: Presents a fake Status Screen when inspected with Appraisal. Divine minds can see through the illusion. |
Shapeshift Description: A measure of your ability to mould and sculpt your own flesh Requirements: Be born as a shapeshifting species Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Unable to diverge from base form. Increases shapeshifting speed and precision by 10% per Level of this Skill. Increases how much of the body can be shapeshifted with each Level of this Skill. |
Idiotic Strength Description: Fiends are by nature demons with more brawn than brains, but this trait is noticeably more pronounced in Pit Fiends. Requirements: Be born as a Pit Fiend Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases the effects of the STR Attribute by 5% per Level of this Skill. Reduces the effects of the INT Attribute by 5% per Level of this Skill. |
Metallopathy Description: All golems share a unique link with compatible materials. Requirements: Be born as a Metal Golem variant Type: Passive Activation Time: N/A Cost: N/A Range: 5 Meters Effects: Allows the exchange of sensory data with any metal object as long as direct skin contact is maintained. Increases the types and amount of data that can be processed with every Level of this Skill. |
Stealth Requirements: None Type: Sustained Activation Time: Instant Cost: 0 MP Range: Self Effects: Reduces noise produced by the users movements by 7% per Level of this Skill. Consumes MP based on distance traveled and amount of noise suppressed. |
Lockpick Description: A measure of your ability to get past mechanical locks Requirements: None Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases the effectiveness of the DEX Attribute when picking locks by 15% per Level of this Skill. Increases the effectiveness of the PER Attribute when picking locks by 5% per Level of this Skill. |
Meditation Description: A measure of your ability to quiet the mind and focus your thoughts. Requirements: Any Caster Job Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases automatic MP recovery by 10% per Level of this Skill. |
Projectile Mastery Description: A measure of your ability to handle hand-thrown weapons Requirements: None Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases damage dealt with hand-thrown weapons by 10% per Level of this Skill. |
Taboo Description: The mark of those who have committed grave sins or have willingly gone against the will of the Gods Requirements: Negative FTH Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: You will be shunned by the pious. Beware the wrath of the gods! Increases the effectiveness of all forbidden practices and Spells by 10% per Level of this Skill. |
Devouring Flame Description: Overwhelming fire leaves behind naught but ash and cinders Requirements: Level 5 Pyromancer, INT 40 Type: Toggled (ON) Activation Time: N/A Cost: N/A Range: 100 meters Effects: Increases the cost of Pyroclasm Spells by 20%. Pyroclasm Spells will apply Devouring Flame to your target for 5 seconds. Devouring Flame inflicts damage equal to 10% of the initial hit each second. Increases the damage of Devouring Flame by 20% per Level of this Skill. |
Invisibility Description: Renders you transparent, allowing you to slip past your enemies. Requirements: Level 15 Succubus Type: Active Activation Time: 3 seconds Cost: 250 MP Range: Self Effects: Grants invisibility for 20 seconds. Casting a Spell or taking HP damage will negate the effect. Increases the duration of this Skill by 3 seconds per Level of this Skill. |
Mana Burn Description: A Pyromancers flame can burn away magic itself Requirements: Level 10 Pyromancer, Devouring Flame, INT 45, WIS 45 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Devouring Flame effect will reduce the targets MP by an amount equal to 25% of its HP damage. Increases the duration of Devouring Flame by 0.5 seconds per Level of this Skill. |
Demonic Armaments Description: Fiends are the only demons capable of manifesting actual arms and armor during a summoning Requirements: Level 5 Fiend Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Conjures Devil Steel weapons and armor when summoned to the physical realm. Increases the performance of items created by this Skill with each Level of this Skill. |
Second Wind Description: Fiends are by nature too stubborn to die. Requirements: Level 10 Fiend Type: Active Activation Time: Instant Cost: 0 MP Range: Self Effects: Instantly recovers 25% of missing HP. Increases the HP recovered by this Skill by 20% per Level of this Skill. This Skill may not be activated more than once every 24 hours. |
Demonic Carapace Description: Fiends are by nature thick-skinned. Requirements: Level 15 Fiend Type: Active Activation Time: Instant Cost: 50% of max MP Range: Self Effects: Reduces all incoming damage by 30% for 10 seconds. Increases the duration of this Skill by 10% per Level of this Skill. |
Bloodlust Description: A Berserkers thirst for battle knows no end. Requirements: Level 5 Berserker, STR 20, END 20 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Killing a target with a melee attack increases all damage done by 10% for 1 minute. This effect stacks up to a maximum of 5% per Level of this Skill. |
Brutal Fervor Description: Nothing gets the blood flowing like an open wound. Requirements: Level 10 Berserker, END 50 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases the effectiveness of the AGI and DEX Attributes by 5% for every 2% of max HP missing. This effect stacks up to a maximum of 15% per Level of this Skill. |
Versatile Tongue Description: Deception without communication is impossible. Requirements: Level 20 Succubus Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases the effectiveness of the CHR Attribute by 2% per Level of this Skill. Grants knowledge of all mortal languages at Level 1 of this Skill. Grants knowledge of Ancient and Runescript languages at Level 5 of this Skill. Grants knowledge of Draconic and Otherworldly languages at Level 8 of this Skill. |
Summon Flame Sentinel Description: The essence of fire bound to a physical form. Requirements: Level 15 Pyromancer, WIS 70, INT 50 Type: Sustained Activation Time: 5 seconds Cost: 20 MP/sec Range: 30 meters Effects: Summons a Flame Sentinel under the Pyromancers control. The Flame Sentinel will last until it is destroyed or this Skill is no longer sustained. The Flame Sentinels strength is dependent on the Level of this Skill and the summoners WIS Attribute. Increases the cost of this Skill by 10 MP/sec per Level of this Skill. |
Demonic Leap Description: A fiends peak physical conditioning allows them to reach new heights. Requirements: Level 20 Fiend Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases jumping power by 30% per Level of this Skill. Reduces falling damage taken by 10% per Level of this Skill. |
Face Smasher Description: Theres an art to everything and punching things in the face is no exception Requirements: Level 15 Martial Job, Brawling Mastery, STR 100 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Grants knowledge of a new Brawling Martial Art at each Level of this Skill. Increases the effectiveness of punches and kicks by 2% per Level of this Skill. |
Berserker Rage Description: A Berserkers unyielding rage is both a blessing and a curse Requirements: Level 20 Berserker, STR 100, END 100 Type: Active Activation Time: Instant Cost: 0 MP Range: Self Effects: Increases the effectiveness of the STR Attribute by 20% per Level of this Skill for 1 minute. Reduces physical damage taken by 50% for 1 minute. Causes weakened state for 15 minutes once the effects of this Skill expire. This Skill may not be activated more than once every 12 hours. |
Heavy Metal Description: Allows the golem to gain a thicker skin Requirements: Level 5 Metal Golem, END 25 Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Increases the density of the golems outer shell by 5% per Level of this Skill. |
Armored Charge Description: Propels the golem forward like a living battering ram Requirements: Level 10 Metal Golem, STR 50, END 50 Type: Active Activation Time: Instant Cost: 35 MP Range: 30 Meters Effects: Charge in a specified direction at a high speed. This Skills damage increases depending on distance traveled. Increases the collision force of this Skill by 10% per level of this Skill. |
Advanced Joints Description: Upgrades the golems overall speed and mobility Requirements: Level 15 Metal Golem Type: Passive Activation Time: N/A Cost: N/A Range: Self Effects: Permanently transforms the bodys joints to allow for more limber movement. Increases the effectiveness of the AGI Attribute by 2% per Level of this Skill. Provides an additional +2 AGI per Level of this Skill. |